Sierra Entertainment has announced the release of Robert Ludlum's The Bourne Conspiracy to major retailers across North America today. The game allows players to become Bourne - experiencing the action as both the hunter and hunted, playing as both trained assassin and marked government agent on the run. The Jason Bourne experience features the signature Bourne-style action delivering gamers a seamless blend of hand-to-hand combat, gunplay, dramatic escapes and stunt-heavy driving. The Bourne Conspiracy is now available for the Xbox 360 video game and entertainment system from Microsoft and the PlayStation 3 computer entertainment system.
Through collaboration on story and character development with Bourne screenwriter Tony Gilroy, and a close partnership with Ludlum Entertainment, The Bourne Conspiracy video game is an intense interactive addition to the blockbuster films and best-selling novels. Original missions from Bourne's past, mixed with memorable moments from the film The Bourne Identity, send players on an action-packed journey to uncover the conspiracy shrouding his origins. Players become Bourne, the perfect human weapon, using his characteristic capabilities to recognize threats, perform devastating takedown moves and use his surrounding environment to overcome deadly situations. Rounding out the heart-pounding, hunter-prey action is the game's escape and evade scenarios, where players experience Bourne's distinct death-defying escapes including the adrenaline-pumping high speed pursuit through Paris in a Mini Cooper.
"For the first time ever, fans of the movies, novels or anyone familiar with the relentless action synonymous with Jason Bourne, have the chance to become Bourne," said Pascal Brochier, president, Global Retail for Vivendi Games. "The Bourne Conspiracy allows gamers to take the reigns of a thirty million dollar assassin gone awry and live out the adventure like never before."
Developed by Sierra Entertainment's High Moon Studios, The Bourne Conspiracy video game, introduces a combat system based on the fight choreography of Jeff Imada, the renowned fight stunt coordinator who defined Bourne-style combat in the films. Framing the entire experience is a relentless pace of action and an in-game camera system that captures the cinematography techniques that established the memorable visual style of the films.
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