For the first time in Star Wars Battlefront II, you will be able to play as Ewoks. Take to the forest moon of Endor in this new game mode, Ewok Hunt.
The ambush begins as the Ewok attacks the unsuspecting stormtroopers, using spears, Wisties, and whatever abilities they can muster to take down the intruders. Each defeated stormtrooper spawns as another Ewok, multiplying until the Empire’s forces have been completely eliminated, and the Ewok celebration can begin.
Imperial forces will need all their training to survive until their evacuation arrives. Do so, and they’ll make it off of Endor and claim the win.
This update does nothing to make me and my friends load up this game. Hopefully the update that drops on march, does something with the progression system.
Classes, Special Units, & Infantry Combat: The Dodge ability has been proven to be too powerful, which was not our initial intent. Dodging granted far too many benefits like damage reduction, the inability to transition into a hit animation, ignoring lightsaber damage, and the inability to be targeted by lightsaber closers.
In order to handle this, we added an “unstaggerable” window during a set period of time when you dodge. You will still receive the same benefits during that window, but now you have a narrow time in which to gain those benefits. Now you’ll need to time your rolls better and predict attacks. While testing these changes, we feel good with the results so far and we really hope that you do too. This is a change that we will monitor closely.
All Classes – Fixed an issue on Blaster Rifles and the S-5, weapons that can be toggled with a high zoom level through Dual Zoom, where the scope glint would always appear when zooming. It now only appears when the dual zoom scope is equipped and toggled to its highest magnification level.
All Troopers have now received two default emotes.
Reduced the time it takes until you can shoot after executing a melee attack
Assault – Vanguard Shotgun – Lowered start damage per bullet from 14 to 12
Assault – CR2 – Fixed an issue with inconsistent Super Success triggers compared to other blasters
Heavy – Supercharged Sentry – Reverted the heat per bullet tweak made for 1.1 patch, from 0.17 to 0.15
Officer – Blurrg-1120 – Lowered start damage from 37 to 35 and end damage from 20 to 16